Gaming as an English language learning resource among young children in Denmark
By S. Jensen. 2016
187 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Language and Linguistics, Literature and Literary Theory
View Paper: https://www.semanticscholar.org/paper/c3e23defd6fc922993cd4844f29dd4bd7587bc8f
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In Developmental and Educational Psychology
In Language and Linguistics
In Literature and Literary Theory
Citations in the corpus
- Understanding vocabulary acquisition, instruction, and assessment: A research agenda (2019, background): “…or captions) (e.g. Kuppens, 2010; Lindgren & Muñoz, 2013), playing computer/internet English games (e.g. Kuppens, 2010; Sylvén & Sundqvist, 2012; Jensen, 2016), and particularly for older learners, consuming English-language reading material, whether on paper or on the internet (e.g.…”
- Informal digital learning of English and L2 willingness to communicate: roles of emotions, gender, and educational stage (2021, background): “This fi nding is in line with an observation reported by researchers in Nordic countries, namely, that gender needs to be considered when examining the relationship between IDLE and learning outcomes (e.g. Jensen 2017; Sundqvist 2020).”