A case study of the in-class use of a video game for teaching high school history
By William R. Watson, C. Mong, Constance A. Harris. Comput. Educ., 2011
299 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/ba6084de9bd212017dd2de1530fcbfdea3625645
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In Developmental and Educational Psychology
- Yunhuo Cui
- Hao Lei
- Ming Ming Chiu
- Weijie Mao
- Fedwa Laamarti
- Abdulmotaleb El Saddik
- Mohamad A. Eid
- Lawrence Khoo
In Sociology and Political Science
Citations in the corpus
- An Overview of Serious Games (2014, background): “The study resulted in the students being more interactive and more engaged in the learning process [44].”
- Effects of Game-Based Learning on Students’ Critical Thinking: A Meta-Analysis (2021, background): “Also, teachers accustomed to being knowledge sources might not readily adapt to becoming facilitators of students’ knowledge acquisition (Watson et al., 2011).”