Design and implementation factors in blended synchronous learning environments: Outcomes from a cross-case analysis

By Matt Bower, Barney Dalgarno, Gregor E. Kennedy, Mark J. W. Lee, Jacqueline L. Kenney. Comput. Educ., 2015

453 citations recorded by the source corpus.

Abstract Increasingly, universities are using technology to provide students with more flexible modes of participation. This article presents a cross-case analysis of blended synchronous learning environments—contexts where remote students participated in face-to-face classes through the use of rich-media synchronous technologies such as video conferencing, web conferencing, and virtual worlds. The study examined how design and implementation factors influenced student learning activity and perceived learning outcomes, drawing on a synthesis of student, teacher, and researcher observations collected before, during, and after blended synchronous learning lessons. Key findings include the importance of designing for active learning, the need to select and utilise technologies appropriately to meet communicative requirements, varying degrees of co-presence depending on technological and human factors, and heightened cognitive load. Pedagogical, technological, and logistical implications are presented in the form of a Blended Synchronous Learning Design Framework that is grounded in the results of the study.

Subfields: Computer Science Applications, Education, Media Technology

View Paper: https://www.semanticscholar.org/paper/b951ceaea2a17fc277abaed958efb388042c9d4d

How researchers see this paper

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In Computer Science Applications

  1. Stefan Hrastinski

In Education

  1. Rasheed Abubakar Rasheed
  2. Amirrudin Bin Kamsin
  3. Stefan Hrastinski
  4. Nor Aniza Abdullah

In Media Technology

  1. Rasheed Abubakar Rasheed
  2. Amirrudin Bin Kamsin
  3. Nor Aniza Abdullah

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