Redirected Walking
By S. Razzaque, Zachariah Kohn, Mary C. Whitton. Eurographics, 2001
640 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/b15e90d41ad6e4e3fd4cb27594a02c3e95b32375
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Hrvoje Benko
- Andrew D. Wilson
- Mahdi Azmandian
- Mark S. Hancock
- Eyal Ofek
- Evren Bozgeyikli
- Andrew Raij
- Gerd Bruder
Citations in the corpus
- Estimation of Detection Thresholds for Redirected Walking Techniques (2010, background): “This redirected walking enables users to explore a virtual world that is considerably larger than the tracked working space [28].”
- Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences (2016, background): “Vision can also dominate vestibular cues [21], which allows head rotations and translations to be scaled up or down in redirected walking [30].”
- Point & Teleport Locomotion Technique for Virtual Reality (2016, background): “One of the most popular among these techniques is called redirected walking [22].”
- Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game (2012, methodology): “For similar reasons, redirected walking [28] was not practical to implement for our CAVE-based FPS.”
- Combating VR sickness through subtle dynamic field-of-view modification (2016, methodology): “Intentionally imperceptible change was later used in the development of techniques for redirected walking in VR [20], in which the mapping of physical rotation to virtual rotation [20] or the layout of the VE itself [29] are dynamically modified during a session.”