Combating VR sickness through subtle dynamic field-of-view modification
By Ajoy S. Fernandes, Steven K. Feiner. IEEE Symposium on 3D User Interfaces, 2016
525 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Media Technology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/c2378b9809763e862533c1edd2771b1b68fde5ad
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Citations in the corpus
- The New Era of Virtual Reality Locomotion: A Systematic Literature Review of Techniques and a Proposed Typology (2017, background): “Joystick-based locomotion now addresses virtual sickness with effective dynamic field-of-view adjustments (blinders) [20], and the real-walking locomotion technique, which was a cumbersome construction for the lab [21], now comes out-of-the-box with commercial headsets [22,23].”
- Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis (2019, background): “However, an increase in the field of view may also increase risk of VR sickness (Fernandes and Feiner, 2016).”