Quantitative Analysis of Network Externalities in Competing Technologies: The VCR Case
By Sangin Park. Review of Economics and Statistics, 2004
175 citations recorded by the source corpus.
Subfields: Management Science and Operations Research, Marketing, Strategy and Management
View Paper: https://www.semanticscholar.org/paper/a964e99417055d23389834cf84935c1392602a1f
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Management Science and Operations Research
- Pradeep Chintagunta
- Harikesh S. Nair
- Hongju Liu
- Feng Zhu
- Marco Iansiti
- Jean-Pierre Dubé
- R. Lee
- Paul B. Ellickson
In Marketing
- Pradeep Chintagunta
- Harikesh S. Nair
- Jean-Pierre Dubé
- Hongju Liu
- Feng Zhu
- Marco Iansiti
- Chandra R. Bhat
- Peter E. Rossi
In Strategy and Management
- Pradeep Chintagunta
- Harikesh S. Nair
- Hongju Liu
- Feng Zhu
- Marco Iansiti
- Jean-Pierre Dubé
- R. Lee
- P. Arcidiacono
Citations in the corpus
- Dynamics of Pricing in the Video Game Console Market: Skimming or Penetration? (2010, methodology): “Following the literature on network effects (Ohashi 2003; Park 2004; Nair, Chintagunta, and Dubé 2004; Clements and Ohashi 2004), I use these demand estimates to study the relative importance of network effects vis-à-vis price-quality effects according to the following relationship:”
- Entry into Platform-Based Markets (2012, background): “Researchers have examined indirect network effects in the context of home videocassette recorders (VCRs), DVD players, personal digital assistants, and home video games (Gandal, Kende, and Rob, 2000; Ohashi, 2003; Shankar and Bayus, 2003; Park, 2004; Venkatraman and Lee, 2004; Clements and Ohashi, 2”
- Empirical Analysis of Indirect Network Effects in the Market for Personal Digital Assistants (2004, methodology): “Such indirect network effects have been studied empirically in the context of VCRs and video movies (Ohashi, 2003; Park, 2002a), video games and video consoles (Shankar and Bayus, 2003), and CD/DVD players and CD/DVD titles (Gandal et al., 2000; Basu et al., 2003; Karaca-Mandic, 2003).”
- Platform Competition: A Systematic and Interdisciplinary Review of the Literature (2020, unknown): “…Intel (Casadesus-Masanell & Yoffie 2007; Gawer & Henderson, 2007; Perrons, 2009), Mozilla’s Firefox web browser (Song, Xue, Rai, & Zhang, 2018; Tiwana, 2015a, 2015b), spreadsheets (Brynjolfsson & Kemerer, 1996; Gandal, 1994, 1995), and VCRs (Cusumano et al., 1992; Ohashi, 2003; S. Park, 2004).”