Dynamics of Pricing in the Video Game Console Market: Skimming or Penetration?
By Hongju Liu. 2010
152 citations recorded by the source corpus.
Subfields: Management Science and Operations Research, Marketing, Strategy and Management
View Paper: https://www.semanticscholar.org/paper/cf123374e90af3ec287cededf1f2081184a8875c
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In Management Science and Operations Research
In Marketing
In Strategy and Management
Citations in the corpus
- Digital marketing: A framework, review and research agenda (2017, unknown): “online music (Chung, Rust, & Wedel, 2009), video games (Liu, 2010), and cloud computing (Liu, Singh, & Srinivasan, 2015). Lambrecht et al. (2014) provided a review on content-based, information-based, and advertising-based revenue models for digital goods.”
- Structural Workshop Paper - Discrete-Choice Models of Consumer Demand in Marketing (2011, background): “See Hartmann and Nair (2010) for a dynamic demand system for tied-goods; Sriram et al. (2010) for dynamics with contingent adoption; and Dubé et al. (2010) and Liu (2010) for dynamic demand for hardware-software systems with indirect network e ects.”
- Platform Competition: A Systematic and Interdisciplinary Review of the Literature (2020, unknown): “…even below cost or offering a product free of charge—to rapidly build an installed base in the hopes of recouping profits later through secondary revenue streams (e.g., Cabral, Salant & Woroch, 1999; Csorba & Hahn, 2006; Liu, 2010; Parker & Van Alstyne, 2005; Schilling, 2003, 2019).”