Why we watch: The attractions of violent entertainment
By G. Russell. 2000
118 citations recorded by the source corpus.
Subfields: Communication
View Paper: https://www.semanticscholar.org/paper/a6f14338d300d21b8b9f9bac19907a6559414802
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Communication
- Christoph Klimmt
- Tilo Hartmann
- Arthur A. Raney
- Peter Vorderer
- Michelle R. Nelson
- Cynthia A. Hoffner
- Mary Buchanan
- Kenneth J. Levine
Citations in the corpus
- Negativity Bias, Negativity Dominance, and Contagion (2001, unknown): “These are abundant and include the robust reversal of innate aversions, as in the development of strong preferences for chili pepper, coffee, horror movies, tragic drama, and scary rides at amusement parks (McCauley, 1998; Rozin, 1990).”
- How players manage moral concerns to make video game violence enjoyable (2006, background): “Its first basic assumption is that the enjoyment of violent media entertainment partly roots in different psychological processes and motives than those in place when using other entertainment media (Goldstein, 1998; Sparks and Sparks, 2000; Miron, 2003; Kuhrcke, Klimmt and Vorderer, 2006).”
- Managerial Objectives, the R-Rating Puzzle and the Production of Violent Films (2004, unknown): “Researchers ask why people choose to watch violent movies and why and how people respond to violence in particular ways (see, e.g., Hill 1997; Goldstein 1998; Potter 1999).”
- Longitudinal relations between children's exposure to TV violence and their aggressive and violent behavior in young adulthood: 1977-1992. (2003, unknown): “For media violence, however, the usual assumption is that the aggressive child simply “likes” watching media violence more than other children do (Atkin, Greenberg, Korzenny, & McDermott, 1979; Fowles, 1999; Goldstein, 1998).”
- How Advergame Content Influences Explicit and Implicit Brand Attitudes: When Violence Spills Over (2013, background): “Violence is associated with negative attributes (Rule and Ferguson 1986) and it has been shown to cause negative feelings (McCauley 1998).”
- Enjoyment of Mediated Fright and Violence: A Meta-Analysis (2005, background): “1It is common for scholars to treat news media and sports as distinct from non-reality-based entertainment (e.g., Guttmann, 1998; McCombs & Reynolds, 2002).”
- Moral Judgment as a Predictor of Enjoyment of Crime Drama (2002, background): “Although scrutiny is most often directed at the potential negative effects of such fare, some researchers have attempted to understand the mass appeal or the enjoyment of media violence and crime (see Goldstein, 1998, for an overview).”
- Young Adults' Wishful Identification With Television Characters: The Role of Perceived Similarity and Character Attributes (2005, background): “Studies show that males commit the majority of violent acts on television, and research has documented the appeal of violence, especially to males (Goldstein, 1998; Smith et al., 2002).”