Enjoyment of Mediated Fright and Violence: A Meta-Analysis
By Cynthia A. Hoffner, Kenneth J. Levine. 2005
159 citations recorded by the source corpus.
Subfields: Gender Studies, Literature and Literary Theory, Social Psychology
View Paper: https://www.semanticscholar.org/paper/12681b2541ea856a611428eddd4f544565a9151a
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Gender Studies
In Literature and Literary Theory
- Anne Bartsch
- Arvid Kappas
- L. Popova
- Sonia Livingstone
- René Weber
- Elisabeth Staksrud
- Cheryl K. Olson
- Justin M. Berg
In Social Psychology
- Anne Bartsch
- Arvid Kappas
- L. Popova
- Sonia Livingstone
- René Weber
- Elisabeth Staksrud
- L. Kirwil
- Cheryl K. Olson
Citations in the corpus
- Emotion and Regulation are One! (2011, background): “In media psychology the question of why people voluntarily search out negative affect “for entertainment” is a frequently discussed topic (see Hoffner & Levine, 2007; Sparks & Sparks, 2000).”
- Children's Motivations for Video Game Play in the Context of Normal Development (2010, background): “In a review of research on enjoyment of frightening or violent media content, Hoffner and Levine (2005) found that people scoring higher on measures of sensation seeking or aggressiveness and lower on measures of empathy were more attracted to such media.”
- Emotional Gratification in Entertainment Experience. Why Viewers of Movies and Television Series Find it Rewarding to Experience Emotions (2012, background): “The strength of the sensation seeking motive has been related to specific patterns of media use including individuals’ preference for violent and frightening content (see meta-analysis of Hoffner & Levine, 2005).”
- In their own words: What bothers children online? (2014, background): “…tradition of social psychological research on the potentially harmful effects of media on children’s well-being, particularly regarding frightening, violent or sexual television, film or computer games (Bushman and Huesmann, 2006; Hoffner and Levine, 2007; Kirwil, 2012; Peter and Valkenburg, 2008).”
- Testing Equivalence in Communication Research: Theory and Application (2012, background): “Results of a meta-analysis ( Hoffner & Levine, 2005 ) show the average correlation between enjoyment and distress while watching horror movies is r = .”