Most valuable player: a robot device server for distributed control
By Brian P. Gerkey, Richard T. Vaughan, K. Støy, Andrew Howard, G. Sukhatme, Maja J. Mataric. Proceedings 2001 IEEE/RSJ International Conference on Intelligent Robots and Systems. Expanding the Societal Role of Robotics in the the Next Millennium (Cat. No.01CH37180), 2001
481 citations recorded by the source corpus.
Subfields: Computer Networks and Communications, Computer Vision and Pattern Recognition, Mechanical Engineering
View Paper: https://www.semanticscholar.org/paper/a3f321f94b32063a8b452dd0c9113b6bd9f64753
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Networks and Communications
- Richard T. Vaughan
- G. Sukhatme
- Andrew Howard
- Maja J. Mataric
- Sameera Poduri
- Matthias Scheutz
- James F. Kramer
- Brian P. Gerkey
In Computer Vision and Pattern Recognition
- G. Sukhatme
- Richard T. Vaughan
- Rosen Diankov
- Maja J. Mataric
- Andrew Howard
- Brian P. Gerkey
- Sameera Poduri
- H. F. Durrant-Whyte
In Mechanical Engineering
- Richard T. Vaughan
- G. Sukhatme
- Andrew Howard
- Maja J. Mataric
- Sameera Poduri
- Julie A. Adams
- Lovekesh Vig
- James J. Kuffner Jr.
Citations in the corpus
- Sold!: auction methods for multirobot coordination (2002, background): “Also onboard is the device server Player, 5 [34] which handles low-level sensor and actuator control.”
- The Player/Stage Project: Tools for Multi-Robot and Distributed Sensor Systems (2003, background): “The Player architecture was originally described in [8], but much has changed since that time.”
- An Incremental Self-Deployment Algorithm for Mobile Sensor Networks (2002, background): “The concept of coverage as a paradigm for evaluating multi-robot systems was introduced by Gage (1992) .”
- Design and use paradigms for Gazebo, an open-source multi-robot simulator (2004, background): “Gazebo is developed in cooperation with the Player and Stage projects [1], [2], [3], and is available from http://playerstage.”
- Development environments for autonomous mobile robots: A survey (2007, background): “Springer 2.3 Player/stage The Player/Stage (Gerkey et al., 2001, 2003, 2005) project is designed to be a programming interface, specifically avoiding being a development environment.”
- Mobile Sensor Network Deployment using Potential Fields: A Distributed, Scalable Solution to the Area Coverage Problem (2002, methodology): “Our experiments were conducted using the Player robot server [ 7 ] in combination with the Stage [17,6] multi-agent simulator.”
- Massively multi-robot simulation in stage (2008, background): “Stage’s most important technical features are (i) it cooperates with Player (Gerkey et al. 2001), currently the most popular robot hardware interface, which allows offline development of code designed for real robots; (ii) it is relatively easy to use, yet (iii) it is realistic enough for many purpo”
- Constrained coverage for mobile sensor networks (2004, methodology): “The simulations were conducted using the Player/Stage1 software platform which simulates the behavior of real sensors and actuators with a high degree of fidelity [13].”
- Identifiable Experiment Code And Configuration Is Important , Good and Easy (2010, unknown): “Various free-to-use middleware and simulartion platforms for robotics have been used over the last fifteen years, of which Carmen[7], Player[8] and recently ROS(6) are probably the most influential in research.”
- An experiment in integrated exploration (2002, methodology): “Simulations were conducted in Stage [19]– a realistic robot simulator based on Player server [7].”
- Multi-robot coalition formation (2006, methodology): “The incremental SLAM algorithm [31] provided laser corrected odomotery.”
- OpenRAVE: A Planning Architecture for Autonomous Robotics (2008, background): “The vision server and robot controllers are implemented as Player drivers, and the appropriate Player clients are OpenRAVE plugins.”