Simulation versus Narrative: Introduction to Ludology
By G. Frasca. 2013
383 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Developmental and Educational Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/a3a25ca4ca8b7a832947960e97f20fe3e870da4e
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
In Developmental and Educational Psychology
- Riccardo Berta
- Maira B. Carvalho
- Sara de Freitas
- Theodore Lim
- Francesco Bellotti
- Alessandro De Gloria
- Jean-Pierre Jessel
- Sandy Louchart
In Sociology and Political Science
- Riccardo Berta
- Maira B. Carvalho
- Sara de Freitas
- Theodore Lim
- Francesco Bellotti
- Alessandro De Gloria
- Jean-Pierre Jessel
- Sandy Louchart
Citations in the corpus
- Classifying Serious Games: The G/P/S Model (2011, background): “A more detailed discussion on the paidia/ludus duality is presented by Frasca (2003), which expands his analysis by proposing a typology of the rules found in video games.”
- Mapping learning and game mechanics for serious games analysis (2015, background): “Building on top of the topology of game-play rules defined by Frasca (2003), Djaouti, Alvarez, Jessel, Methel, and Molinier (2008) propose videogames classification based on the concept of ‘Game play Bricks’, where the different combinations of the “fundamental elements” seem to match the different…”