The impact of home computer use on children's activities and development.
By Kaveri Subrahmanyam, Robert E. Kraut, Patricia M. Greenfield, Elisheva F. Gross. The Future of children, 2000
557 citations recorded by the source corpus.
Subfields: Education, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/a2af7027c4d17f2c4d6877ed69d6b27cd296d6dc
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In Education
- Ellen J. Helsper
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- Sonia Livingstone
- Rutger C. M. E. Engels
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- Jill C. Manning
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In Sociology and Political Science
- Sonia Livingstone
- Ellen J. Helsper
- Teena Willoughby
- Kevin Durkin
- Rutger C. M. E. Engels
- Kwok Kee Wei
- J. Gentile
- Jill C. Manning
Citations in the corpus
- Violent Video Games as Exemplary Teachers: A Conceptual Analysis (2008, background): “Data about children’s amount of time spent playing video games are content-independent and, like the data on television watching, are correlated with many other risk factors for health such as obesity (Berkey et al. 2000; Subrahmanyam et al. 2000; Vandewater et al. 2004) as well for poorer academi”
- The Relationship between Internet Activities and Depressive Symptoms in a Sample of College Freshmen (2003, unknown): “32 A study of 169 novice Internet users found that increased use of the Internet was associated with depression.”
- Online communication, compulsive Internet use, and psychosocial well-being among adolescents: a longitudinal study. (2008, background): “, strangers and acquaintances) as opposed to strongtie relationships (e.g., close friends and family members; Subrahmanyam et al., 2000).”
- Not so doomed: computer game play and positive adolescent development (2002, background): “Computer game play may have cognitive benefits, stimulating spatial skills, decision making, and reaction times (Greenfield, 1998; Subrahmanyam et al., 2000, 2001), enhancing the associated self-concepts, all of which may be conducive to better performance at school.”
- Children, Adolescents, and the Media (2002, background): “the distinction between fantasy and reality is truly blurred.(309) K.”
- Online Social Networking and Mental Health (2014, result): “This work was later followed by several other publications where it was suggested that computer use may have negative effects on children’s social development.(2)”
- Primary school students' perceptions of interactive whiteboards (2005, background): “Games certainly add an element of excitement and fun for students and there is evidence to suggest that they can in certain circumstances have beneficial effects (Subrahmanyam et al. 2000, 2001).”
- Gaming, Gender, and Time: Who Makes Time to Play? (2009, background): “Playing games can increase technical and computer skills, plus selfefficacy in these areas (Greenfield 1984; Greenfield and Cocking 1996; Kiesler et al. 1985; Loftus and Loftus 1983; Subrahmanyam et al. 2000).”
- Conceptualizing and Testing a Social Cognitive Model of the Digital Divide (2011, background): “To date, there has been little research on the effects of a lack of a home computing environment (Attewell and Battle 1999, Subrahmanyam et al. 2000) on the digital capability divide and the digital outcome divide.”
- Taking risks when communicating on the Internet: the role of offline social-psychological factors in young people's vulnerability to online risks (2007, background): “Thus research provides indications that those who lack strong relationships offline will seek them online (McKenna & Bargh 1998), that use of the internet for sociability and self-disclosure is inversely linked to satisfaction and quality of life (Leung & Lee 2005 – as are many other aspects of youn”
- The Impact of using Gadgets on Children (2017, background): “Many researchers have studied that children spend average of their time on different gadgets like telephone, radio, TV, games, Xbox, iPod and stereo system [1].”
- Does home Internet use influence the academic performance of low-income children? findings from the HomeNetToo project (2003, background): “At best, some evidence suggests a positive relationship between computer game playing and visual spatial skills (Subrahmanyam et al., 2000, 2001) and between owning a home computer and school performance, although the causal nature of the latter relationship has yet to be established (Blanton et…”
- The Impact of Internet Pornography on Marriage and the Family: A Review of the Research (2006, background): “The Internet is a powerful resource through which youth can access information, entertainment, and social connection ( Subrahmanyam, Kraut, Greenfield, & Gross, 2000 ).”