The Effects of the Sexualization of Female Video Game Characters on Gender Stereotyping and Female Self-Concept
By Elizabeth Behm-Morawitz, Dana E. Mastro. 2009
280 citations recorded by the source corpus.
Subfields: Gender Studies, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/8e2a592a3d305b8fffc4d8e59649beded06acf15
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Gender Studies
- Wai Yen Tang
- Michelle Stratemeyer
- Jesse Fox
- Benjamin Paaßen
- Rachel Ralston
- Thekla Morgenroth
- N. Ellemers
- G. Ferguson
In Sociology and Political Science
- Michelle Stratemeyer
- Jesse Fox
- Benjamin Paaßen
- Wai Yen Tang
- Thekla Morgenroth
- N. Ellemers
- G. Ferguson
- Christine R. Starr
Citations in the corpus
- Gender Stereotypes. (2018, background): “An experimental study further found that undergraduate students who were induced to play a video game as a sexualized female character showed diminished self-efficacy as a result of this experience (Behm-Morawitz & Mastro 2009).”
- Sexualized Avatars Lead to Women’s Self-Objectification and Acceptance of Rape Myths (2015, background): “Studies have found that sexualized avatars can diminish women’s self-efficacy (Behm-Morawitz & Mastro, 2009), encourage men and women to perceive women as less intelligent (Behm-Morawitz & Mastro, 2009), promote hostile sexism (Fox & Bailenson, 2009a), make men more tolerant of sexual harassment…”
- Sexism in online video games: The role of conformity to masculine norms and social dominance orientation (2014, background): “Given that female users also experience diminished self-efficacy (Behm-Morawitz & Mastro, 2009) and self-objectification (Fox, Bailenson, & Tricase, 2013; Fox & Ralston, 2013) when exposed to these portrayals, it is no wonder that women may self-select out of such environments (Norris, 2004).”
- Sexy Dolls, Sexy Grade-Schoolers? Media & Maternal Influences on Young Girls’ Self-Sexualization (2012, background): “…culprit for early sexualization of young girls because of the increasing sexual content in TV programming, music videos, movies, magazines, and advertising (Kunkel et al. 2005; Malamuth and Impett 2001), and the hypersexualized portrayal of women in videogames (Behm-Morawitz and Mastro 2009).”
- What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture (2017, background): “Behm-Morawitz and Mastro (2009) found that hyper-sexualized depictions of women affect female players, resulting in lower self-efficacy in women, and they are associatedwith less favorable attitudes towards women’s cognitive and physical abilities in both male and female participants.”