A Gamified Approach on Learning Logic Gates to Improve Student’s Engagement

By J. Torio, R. T. Bigueras, D. E. Maligat, M. Arispe, J. Dela Cruz. IOP Conference Series: Materials Science and Engineering, 2012

1,357 citations recorded by the source corpus.

Gamification is the application of game design elements and game mechanics in a non-game context. This concept has been successfully used in several fields such as businesses and education. As such, the gamification e-learning approach could be used in education, particularly in a digital logic subject area, as a tool to improve student engagement. However, few research and design guidelines exist regarding a gamified learning approach for digital logic. The objective of this paper is to propose a complete framework for the development of a gamified learning application for digital logic gates that will improve student’s engagement. We first investigate the design, the principles, and parameters used to measure student engagement from a variety of related work and identify which design, principles and parameters that shall be applicable and significant in the development of a gamified learning application that will drive an engaged student. This framework shall provide the game developers a guide and shall help standardize the development process of a gamified learning approach in a digital logic subject area in the future.

Subfields: Computer Science Applications, Developmental and Educational Psychology, Human-Computer Interaction

View Paper: https://www.semanticscholar.org/paper/8b1069698d03b4037ec12f5db4c4e3c650e4c216

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In Computer Science Applications

  1. Khe Foon Timothy Hew
  2. Biyun Huang
  3. Chung Kwan Lo

In Developmental and Educational Psychology

  1. Rajiv Sabherwal
  2. Jeffrey K. Mullins
  3. Khe Foon Timothy Hew
  4. Biyun Huang
  5. Christopher K. Hsee
  6. Chung Kwan Lo

In Human-Computer Interaction

  1. Rajiv Sabherwal
  2. Khe Foon Timothy Hew

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