Reading between the Lines: Learning to Map High-Level Instructions to Commands
By S. Branavan, Luke S. Zettlemoyer, Regina Barzilay. 2010
134 citations recorded by the source corpus.
Subfields: Natural Language Processing
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Natural Language Processing
- Percy Liang
- Luke S. Zettlemoyer
- Jonathan Berant
- Mirella Lapata
- Mohit Bansal
- Christopher D. Manning
- Yoav Artzi
- Yejin Choi
Citations in the corpus
- Semantic Parsing on Freebase from Question-Answer Pairs (2013, background): “, 2013), playing computer games (Branavan et al., 2010; Branavan et al., 2011), following navigational instructions (Chen, 2012; Artzi and Zettlemoyer, 2013), and interacting in the real world via perception (Matuszek et al.”
- Language Understanding for Text-based Games using Deep Reinforcement Learning (2015, methodology): “Example applications include interpreting help documentation for software (Branavan et al., 2010), navigating with directions (Vogel and Jurafsky, 2010; Kollar et al.”
- Learning to Automatically Solve Algebra Word Problems (2014, background): “Reinforcement learning can be used to learn to read instructions and perform actions in an external world (Brana-van et al., 2009; Branavan et al., 2010; Vogel and Jurafsky, 2010).”
- Learning Dependency-Based Compositional Semantics (2011, background): “as Montague’s (1973) quantifying in, Cooper storage (Cooper 1975), and Carpenter’s (1998) scoping constructor handle scope divergence during semantic interpretation.”
- Weakly Supervised Learning of Semantic Parsers for Mapping Instructions to Actions (2013, methodology): “This style of algorithm, especially when using the weaker end state validation, is closely related to reinforcement learning approaches (Branavan et al., 2009, 2010).”
- Learning Language Games through Interaction (2016, background): “Examples include playing games (Branavan et al., 2009, 2010; Reckman et al., 2010) interacting with robotics (Tellex et al., 2011, 2014), and following instructions (Vogel and Jurafsky, 2010; Chen and Mooney, 2011; Artzi and Zettlemoyer, 2013) Semantic parsing utterances to logical forms, which we…”
- A Survey of Reinforcement Learning Informed by Natural Language (2019, background): “The line of work involving sequences of instructions has strong ties to Hierarchical RL [Barto and Mahadevan, 2003], with individual sentences or clauses from instructions corresponding to subtasks [ Branavan et al. , 2010 ] .”
- Learning to Win by Reading Manuals in a Monte-Carlo Framework (2011, methodology): “Within this line of work, we are most closely related to reinforcement learning approaches that learn language by proactively interacting with an external environment (Branavan et al., 2009; Branavan et al., 2010; Vogel and Jurafsky, 2010).”
- Mapping Instructions and Visual Observations to Actions with Reinforcement Learning (2017, background): “…and Mooney, 2011; Kim and Mooney, 2012, 2013; Artzi and Zettlemoyer, 2013; Artzi et al., 2014a,b; Misra et al., 2015, 2016), alignment models (Andreas and Klein, 2015), reinforcement learning (Branavan et al., 2009, 2010; Vogel and Jurafsky, 2010), and neural network models (Mei et al., 2016).”
- An Overview of Natural Language State Representation for Reinforcement Learning (2020, methodology): “In this task, states were first designed as tuples of world and linguistic features: words and documents (Branavan et al., 2009; 2010) or cardinal directions and utterances (Vogel & Jurafsky, 2010).”
- Interactively shaping robot behaviour with unlabeled human instructions (2019, methodology): “One method for interpreting instructions consists in providing the robot with a description of the task; then making it interact with its environment in order to interpret the instructions using either demonstrations [27] or a predefined reward function [4, 5, 49].”
- Grounding English Commands to Reward Functions (2015, methodology): “These approaches have been applied to various tasks, the ones closest to ours being interpreting verbal commands in the context of navigational instructions [23, 6, 10], robot manipulation [9, 22, 11], and puzzle solving and software control [3].”
- Lexical Generalization in CCG Grammar Induction for Semantic Parsing (2011, background): “Other work has learnt semantic analyses from text in the context of interactions in computational environments (Branavan et al. (2010), Vogel and Juraf-sky (2010)); text grounded in partial observations of a world state (Liang et al., 2009); and from raw text alone (Poon and Domingos, 2009, 2010).”
- LanCon-Learn: Learning with Language to Enable Generalization in Multi-Task Manipulation (2021, methodology): “Rather than use a conventional neural network with language goals concatenated to state-data as input to the network [56], we leverage a soft-modular architecture based upon empirical experimentation discussed in Sec.”
- Bringing Machine Learning and Compositional Semantics Together (2015, background): “…et al. 2013), interpreting natural language for performing programming tasks (Kushman & Barzilay 2013; Lei et al. 2013), playing computer games (Branavan et al. 2010, 2011) and interacting in the real world via perception (Matuszek et al. 2012a; Tellex et al. 2011; Krishnamurthy & Kollar 2013).”
- Following High-level Navigation Instructions on a Simulated Quadcopter with Imitation Learning (2018, background): “Mapping natural language instructions to actions has been studied extensively, both using physical robots [7, 16, 25, 31, 34, 49, 50] and virtual agents [2, 4, 29, 30, 32].”
- Learning to Map Natural Language Instructions to Physical Quadcopter Control using Simulated Flight (2019, background): “Natural language instruction following has been extensively studied using hand-engineered symbolic intermediate representations of world state or instruction semantics with physical robots [1, 2, 3, 4, 17, 5, 18, 6, 19] and simulated agents [20, 21, 22, 23, 24, 25].”