Learning Language Games through Interaction

By Sida I. Wang, Percy Liang, Christopher D. Manning. 2016

197 citations recorded by the source corpus.

We introduce a new language learning setting relevant to building adaptive natural language interfaces. It is inspired by Wittgenstein's language games: a human wishes to accomplish some task (e.g., achieving a certain configuration of blocks), but can only communicate with a computer, who performs the actual actions (e.g., removing all red blocks). The computer initially knows nothing about language and therefore must learn it from scratch through interaction, while the human adapts to the computer's capabilities. We created a game in a blocks world and collected interactions from 100 people playing it. First, we analyze the humans' strategies, showing that using compositionality and avoiding synonyms correlates positively with task performance. Second, we compare computer strategies, showing how to quickly learn a semantic parsing model from scratch, and that modeling pragmatics further accelerates learning for successful players.

Subfields: Artificial Intelligence, Computer Vision and Pattern Recognition, Natural Language Processing

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Mohit Bansal
  2. Jianfeng Gao
  3. Yejin Choi
  4. Percy Liang
  5. Luke S. Zettlemoyer
  6. Sergey Levine
  7. Kyunghyun Cho
  8. Yoshua Bengio

In Computer Vision and Pattern Recognition

  1. Luc Van Gool
  2. Dacheng Tao
  3. Trevor Darrell
  4. Xiaogang Wang
  5. Jitendra Malik
  6. Andrew Zisserman
  7. Li Fei-Fei
  8. Ming-Hsuan Yang

In Natural Language Processing

  1. Mohit Bansal
  2. Yejin Choi
  3. Jason Aaron Edward Weston
  4. Luke S. Zettlemoyer
  5. Kyunghyun Cho
  6. Jianfeng Gao
  7. Percy Liang
  8. Graham Neubig

Citations in the corpus