Language Understanding for Text-based Games using Deep Reinforcement Learning

By Karthik Narasimhan, Tejas D. Kulkarni, Regina Barzilay. 2015

386 citations recorded by the source corpus.

In this paper, we consider the task of learning control policies for text-based games. In these games, all interactions in the virtual world are through text and the underlying state is not observed. The resulting language barrier makes such environments challenging for automatic game players. We employ a deep reinforcement learning framework to jointly learn state representations and action policies using game rewards as feedback. This framework enables us to map text descriptions into vector representations that capture the semantics of the game states. We evaluate our approach on two game worlds, comparing against baselines using bag-ofwords and bag-of-bigrams for state representations. Our algorithm outperforms the baselines on both worlds demonstrating the importance of learning expressive representations. 1

Subfields: Artificial Intelligence, Natural Language Processing, Reinforcement Learning

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Mohit Bansal
  2. Jianfeng Gao
  3. Sergey Levine
  4. Yoshua Bengio
  5. Percy Liang
  6. Kyunghyun Cho
  7. Luke S. Zettlemoyer
  8. Ruslan Salakhutdinov

In Natural Language Processing

  1. Jianfeng Gao
  2. Mohit Bansal
  3. Jason Aaron Edward Weston
  4. Percy Liang
  5. Kyunghyun Cho
  6. Luke S. Zettlemoyer
  7. Yejin Choi
  8. Christopher D. Manning

In Reinforcement Learning

  1. Sergey Levine
  2. Pieter Abbeel
  3. Shimon Whiteson
  4. Yuxi Li
  5. Chelsea Finn
  6. Marc G. Bellemare
  7. Ofir Nachum
  8. Joelle Pineau

Citations in the corpus