Physiological measures of presence in stressful virtual environments
By M. Meehan, Brent Insko, Mary C. Whitton, F. Brooks. International Conference on Computer Graphics and Interactive Techniques, 2002
750 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Media Technology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/5e1d57ae4b8af32a9eefb77a42e568dfc63ef663
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
- Mel Slater
- Maria V. Sanchez-Vives
- Richard Skarbez
- Mary C. Whitton
- Frederick P. Brooks, Jr.
- Thomas K. Metzinger
- Michael Madary
- Niels Henze
In Media Technology
In Human-Computer Interaction
- Mel Slater
- Maria V. Sanchez-Vives
- Richard Skarbez
- Mary C. Whitton
- Frederick P. Brooks, Jr.
- Niels Henze
- Valentin Schwind
- Nico Haas
Citations in the corpus
- A Survey of Presence and Related Concepts (2017, background): “Meehan explored the same measures as well as skin temperature in an immersive virtual environment that did contain an inherently stressful stimulus, a visual cliff scenario [87].”
- Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments (2009, background): “Meehan et al. (2002) found that when a physical plank was registered with the virtual plank, so that participants would feel the plank itself as they placed their foot on the edge, their anxiety response (measured here by a change in heart rate) was significantly higher than when they only saw the…”
- From presence to consciousness through virtual reality (2005, methodology): “This was confirmed by a study that used changes in heart rate as a surrogate for presence when subjects looked over a virtual precipic”
- Using Presence Questionnaires in Virtual Reality (2019, methodology): “Furthermore, it has been shown that additional equipment to measure physiological responses can be “the greatest cause of breaks in presence” [18].”
- A SWOT Analysis of the Field of Virtual Reality Rehabilitation and Therapy (2005, neutral): “Thus far, heart rate, GSR, and other psychophysiological measures have produced useful results within VR studies examining attention and presence (Pugnetti, Mendozzi, Barberi, Rose, & Attree, 1996; Meehan, Insko, Whitton, & Brooks, 2002 ) and have been used to enhance treatment effects using a VR b”
- Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play? (2006, background): “, a decrease in IBIs) compared to a nonfrightening virtual room [14].”
- How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments (2004, background): “The use of physiological measures as surrogates for presence is a significant advance (Meehan et al., 2002), but is limited to situations where the physiological response is obvious (e.g., a response to a feared situation).”
- Visual Realism Enhances Realistic Response in an Immersive Virtual Environment (2009, methodology): “Michael Meehan and his colleagues also used this experiment with physiological measures.(9) Most relevant to the work reported in this article was its use in a study of the impact of rendering quality.”
- Real Virtuality: A Code of Ethical Conduct. Recommendations for Good Scientific Practice and the Consumers of VR-Technology (2016, background): “A first important result from VR research involves what is known as the virtual pit (Meehan et al., 2002).”