Measuring the Customer Experience in Online Environments: A Structural Modeling Approach
By Thomas P. Novak, Donna L. Hoffman, Y. Yung. 2000
3,304 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Information Systems and Management, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/59c482dbc0628f20fdd2e77778ce2504756be7f8
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Developmental and Educational Psychology
- Nannan Xi
- Juho Hamari
- Heather L. O'Brien
- Tao Zhou
- Lisa R. Klein
- Adam Duhachek
- Avinandan Mukherjee
- Prithwiraj Nath
In Information Systems and Management
- Tao Zhou
- Juho Hamari
- Izak Benbasat
- Yogesh Kumar Dwivedi
- Milena M. Head
- Yung-Ming Cheng
- Lisa R. Klein
- Zhenhui (Jack) Jiang
In Human-Computer Interaction
- Ming-Hui Huang
- Roland T. Rust
- Izak Benbasat
- Lisa R. Klein
- Adam Duhachek
- Zhenhui (Jack) Jiang
- Avinandan Mukherjee
- Prithwiraj Nath
Citations in the corpus
- The Influence of Goal-Directed and Experiential Activities on Online Flow Experiences (2003, methodology): “, Novak et al., 2000) suggests that flow would be more likely to occur during recreational activities than task-oriented activities, we found more evidence of flow for task-oriented than experiential verbatims, although we find flow experiences in both types of activities. Thus, when we examine thin”
- Examining mobile banking user adoption from the perspectives of trust and flow experience (2011, background): “Novak et al. [22] described flow as a state that is characterized by: (1) a seamless sequence of responses facilitated by machine interactivity, (2) intrinsic enjoyment, (3) a loss of self-consciousness, and (4) self-reinforcement.”
- Why do people play on-line games? An extended TAM with social influences and flow experience (2004, background): “[64] Web sites Flow Skill/control, challenge/arousal, focused attention, interactivity, telepresnece Agarwal and Karahanna [1] Web sites Cognitive absorption Control, attention focus, curiosity, intrinsic interest Moon and Kim [60] Web sites Playfulness Enjoyment, concentration, curiosity Koufaris [”
- Use of Internet Pornography and Men’s Well-Being (2005, background): “Compelling Cybersexual experiences are highly related to fun and experiential uses of the Web and negatively correlated with task-oriented or utilitarian uses of the Internet (Novak et al., 2000).”
- Service quality delivery through web sites: A critical review of extant knowledge (2002, background): “Researchers have studied the impact that graphic style of the site has on customer perceptions of online shopping (Ariely 2000; Hoffman and Novak 1996; Hoque and Lohse 1999; Lynch and Ariely 2000; Montoya- Weiss et al. 2000; Novak et al. 2000; Schlosser and Kanfer 1999).”