Animating eco-education: To see, feel, and discover in an augmented reality-based experiential learning environment
By Tien-Chi Huang, Chia-Chen Chen, Yu-Wen Chou. Comput. Educ., 2016
370 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/cbd41503aa458db43de3ba0a6178d49b7abb2c68
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Citations in the corpus
- Augmenting the learning experience in primary and secondary school education: a systematic review of recent trends in augmented reality game-based learning (2019, background): “The maturity and accessibility of AR technologies have prompted educators to harness the power of ARGBL in educational environments to create practical and highly interactive visual forms of learning (Huang et al., 2016; Furió et al., 2013; Hsiao et al., 2013).”