The Evolution of Psychical Distance As an Aesthetic Concept
By G. Cupchik. 2002
124 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Experimental and Cognitive Psychology, Social Psychology
View Paper: https://www.semanticscholar.org/paper/531f5033b22465dbaa8eeaa6ed1613b8fa4dbed4
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
In Experimental and Cognitive Psychology
In Social Psychology
- Tilo Hartmann
- Erhan Toz
- Marvin Brandon
- Helmut Leder
- Peter Vorderer
- Simone Pettigrew
- S. Charters
- Charlotte Goldhoorn
Citations in the corpus
- Just a Game? Unjustified Virtual Violence Produces Guilt in Empathetic Players (2010, background): “Such an effort is likely to lead to psychological detachment (Cupchik, 2002), diminishing their affective responses, including enjoyment (Sheppes & Meiran, 2007, p. 1522).”
- Next steps in neuroaesthetics: Which processes and processing stages to study? (2013, background): “Cupchik, Vartanian, Crawley, and Mikulis (2009) showed that brain activity was different when people viewed paintings with an aesthetic orientation, focusing on their aesthetic experiences, and when they viewed the same paintings merely aiming to obtain information from them, focusing on the depicte”
- Aesthetic Products and Aesthetic Consumption: A Review (2006, background): “There is an argument that ugliness can have aesthetic value (Schlegel n.d., quoted in Cupchik 2002); in which case, whilst not strictly beautiful, it may still be moving.”
- Is wine consumption an aesthetic experience? (2005, background): “In passing, it should be noted that some have argued that the ugly or distressing may have aesthetic value (Schlegel (n.d.), cited in Cupchik (2002)): whilst such an aesthetic object may not be beautiful, it can still be moving in some way.”
- It’s okay to shoot a character: Moral disengagement in violent video games (2010, background): “Constant consideration that ‘‘this is not real’’ would distance the media user from the narrative and could eventually lead to emotional detachment (Cupchik, 2002; Vorderer, 1993).”