Just a Game? Unjustified Virtual Violence Produces Guilt in Empathetic Players
By Tilo Hartmann, Erhan Toz, Marvin Brandon. 2010
133 citations recorded by the source corpus.
Subfields: Literature and Literary Theory, Social Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/8631802f5b7d73d8a4afd0e2d8444d80bca900c9
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In Literature and Literary Theory
In Social Psychology
In Sociology and Political Science
Citations in the corpus
- How Violent Video Games Communicate Violence: A Literature Review and Content Analysis of Moral Disengagement Factors (2014, background): “Recent experimental and survey studies have provided compelling evidence that the presence (or absence) of these moral disengagement cues in violent video games effectively influences users’ enjoyment, guilt, disgust, and subsequent aggressive states (Gabbiadini et al., 2012; Gollwitzer & Melzer, 20”