Augmented Reality in Education and Training
By Kangdon Lee. TechTrends, 2012
951 citations recorded by the source corpus.
Subfields: Automotive Engineering, Computer Vision and Pattern Recognition, Information Systems
View Paper: https://www.semanticscholar.org/paper/514cecce4e1b5682093284d1d2059fc0f635ac2f
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Automotive Engineering
In Computer Vision and Pattern Recognition
- Juan Garzón
- Sevda Küçük
- Yüksel Göktaş
- S. Kapakin
- Muhammad Nur Wangid
- Matt Bower
- Silvia Margarita Baldiris
- Filipe Gama
In Information Systems
- Juan Garzón
- Muhammad Nur Wangid
- Silvia Margarita Baldiris
- Filipe Gama
- A. H. Lubis
- Murat Akcay
- Juho Hamari
- Juan Chen
Citations in the corpus
- Augmented Reality Learning Experiences: Survey of Prototype Design and Evaluation (2014, background): “The works of Chang et al. [18], Lee [55], Billinghurst and Duenser [12] discuss some of the notable ARLEs for pre-school, grade school and high school education.”
- Systematic review and meta-analysis of augmented reality in educational settings (2019, background): “Since Tom Caudell coined the term augmented reality in the early 1990s (Lee 2012), this technology has experienced a rapid growth.”
- Learning anatomy via mobile augmented reality: Effects on achievement and cognitive load (2016, background): “In general, researchers in educational technology are in agreement that more motivation studies of mAR as a learning method are needed (Lee, 2012; Tarng and Ou, 2012).”
- Augmented reality in Education — Cases, places, and potentials (2013, background): “For a more detailed review of Augmented Reality usage in school and tertiary education see (Lee, 2012).”
- Augmented Reality-assisted Pictorial Storybook: Media to Enhance Discipline Character of Primary School Students (2019, background): “Furthermore, Chen, Lee & Lin (2016) stated that the addition of AR features could be used as a way to attract students' attention, so that they could enjoy and understand the contents of the stories.”
- Augmented Reality (2020, neutral): “Zhvillimet e fundit në AR aplikacione për telefonat e mençur paraqesin mundësi të pafundme në fushën e edukimit [40].”
- Advantages and challenges associated with augmented reality for education : A systematic review of the literature (2017, background): “Another potential explanation is that many children spend a great deal of time playing digital games; therefore, researchers may find AR games highly suitable to engage young students in learning (Lee, 2012).”
- The challenges of entering the metaverse: An experiment on the effect of extended reality on workload (2022, methodology): “…increase the learning and working efficiency of students and employees by providing real-time information (Bednar & Welch, 2020; Lal et al., 2021; Lee, 2012) in education and training, as well as being considered as a way of improving the efficiency of physical rehabilitation (Afanasiev et al.,…”
- Virtual and augmented reality effects on K-12, higher and tertiary education students’ twenty-first century skills (2018, background): “2013; Lee 2012; Muschio et al.”