Designing sports: a framework for exertion games
By F. Mueller, D. Edge, Frank Vetere, M. Gibbs, S. Agamanolis, B. Bongers, Jennifer G. Sheridan. International Conference on Human Factors in Computing Systems, 2011
333 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/36ca2ca0aebca29119fb965deeadbe4ad98730a5
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In Developmental and Educational Psychology
In Human-Computer Interaction
Citations in the corpus
- Uncomfortable interactions (2012, background): “In a different vein, I Seek the Nerves encouraged participants to run to the limits of their physical ability and comfort; a tactic that reflects a growing interest in ‘exertion games’ within HCI [27], although the aim here was to use discomfort to create intensity rather than promote wellbeing thro”
- Full-body motion-based game interaction for older adults (2012, background): “Exergames integrate physical activity to engage the player [20].”
- Implementing embodied learning in the classroom: effects on children’s memory and language skills (2018, background): “computer games which has not only physical gains but also social and mental health benefits (Mueller et al., 2011).”