The Studierstube Augmented Reality Project
By Dieter Schmalstieg, A. Fuhrmann, Gerd Hesina, Zsolt Szalavári, L. M. Encarnação, M. Gervautz, Werner Purgathofer. Presence: Teleoperators & Virtual Environments, 2002
489 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/27633c2527089cc48572030d1f3380290c54762d
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Mark Billinghurst
- Daniel Wagner
- Dieter Schmalstieg
- Gun A. Lee
- Adrian Clark
- Borko Furht
- Julie Carmigniani
- Florian Ledermann
In Human-Computer Interaction
- Mark Billinghurst
- Daniel Wagner
- Dieter Schmalstieg
- Gun A. Lee
- Adrian Clark
- Borko Furht
- Julie Carmigniani
- Florian Ledermann
Citations in the corpus
- Augmented reality technologies, systems and applications (2010, background): “It supports mobile phone, with Studierstube ES, as well as PCs, making its memory requirements very low (100 KB or 5–10% of ARToolKitPlus) and processing very fast (about twice as fast as ARToolKitPlus on mobile phones and about 1 ms per frame on a PC) [56].”
- Automatic generation and detection of highly reliable fiducial markers under occlusion (2014, methodology): “ARToolkitPlus project was halted and followed by the Studierstube Tracker[12] project which is not publicly available.”
- DART: a toolkit for rapid design exploration of augmented reality experiences (2004, background): “DART has a set of events that are similar to any complex VR or AR system (e.g., [3] or [15]), as well as additional events geared towards the set of actors currently supported.”
- Towards Massively Multi-user Augmented Reality on Handheld Devices (2005, background): “At its center lies a lightweight variant of the Studierstube [10] framework that has been stripped of all the functionality deemed unnecessary for running applications on mobile devices, where computing resources are scarce.”
- ShareVR: Enabling Co-Located Experiences for Virtual Reality between HMD and Non-HMD Users (2017, unknown): “The Studierstube [53] by Schmalstieg et al.”
- Augmented Reality: An Overview (2011, background): “An example of co-located collaboration can be seen with Studierstube [13–15].”
- A Survey of Augmented Reality (2015, background): “Another AR framework developed for building complete systems was Studierstube9 [Schmalstieg et al., 2002].”