Augmented Reality: An Overview
By Julie Carmigniani, Borko Furht. Handbook of Augmented Reality, 2011
463 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/01efa5e5a7231fbc0358932ec8d1fcc1f021cf30
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In Computer Vision and Pattern Recognition
In Human-Computer Interaction
Citations in the corpus
- ‘It’s an illusion, but it looks real!’ Consumer affective, cognitive and behavioural responses to augmented reality applications (2016, background): “D simulation of the car model to appear on a screen when a paper with markers was placed in front of a camera (Carmigniani et al., 2011).”
- Augmented Reality (2020, unknown): “Tjera probleme mund të jenë edhe trajnimet e nevojshme mbi stafin mjekësor [39] I cili mund të jetë i kushtueshëm si nga ana financiare ashtu edhe e kohës.”
- We ARe at home: How augmented reality reshapes mobile marketing and consumer-brand relationships (2018, background): “Augmented reality (AR) is defined as a real-time direct or indirect view of a physical environment that has been augmented by adding virtual computer-generated information to it (Carmigniani and Furht, 2011).”
- Augmented Reality: Designing Immersive Experiences that Maximize Consumer Engagement (2016, background): “*Source: Image provided courtesy of move121 Werbeagentur GmbH 1 For a summary of terms used, see the Appendix. physical world with virtual information (Carmigniani & Furht, 2011).”