On the structure of behavioral self-regulation.
By C. Carver, M. Scheier. 2000
388 citations recorded by the source corpus.
Subfields: Applied Psychology, Experimental and Cognitive Psychology, Social Psychology
View Paper: https://www.semanticscholar.org/paper/262ab9e395cf3f0f2c67af08aebf4c01b0c9eedd
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Applied Psychology
- D. Schunk
- Jacquelynne S. Eccles
- Allan Wigfield
- Allyson Fiona Hadwin
- C. Wrosch
- Rosemary E. Sutton
- B. Zimmerman
- Richard Schulz
In Experimental and Cognitive Psychology
- Allan Wigfield
- D. Schunk
- Jacquelynne S. Eccles
- Jenefer Husman
- Reinhard Pekrun
- P. Schutz
- B. Zimmerman
- Jeannine E. Turner
In Social Psychology
- Allan Wigfield
- D. Schunk
- Jacquelynne S. Eccles
- Reinhard Pekrun
- Jenefer Husman
- B. Zimmerman
- Allyson Fiona Hadwin
- P. Schutz
Citations in the corpus
- Teachers' Emotion Regulation and Classroom Management (2009, background): “Psychological conceptions of self-regulation assume that self-regulation involves more abstract and longer-term goals overriding concrete short-term goals (Carver & Scheier, 2000).”
- School readiness. Integrating cognition and emotion in a neurobiological conceptualization of children's functioning at school entry. (2002, neutral): “As noted by LeDoux (2000), " the true nature of the relation between cognition and emotion will not be understood until the interaction 114 February 2002 ● American Psychologist rules that relate component processes on both sides of the cognitive– emotional equation are specified " (p. 129).”
- Emotions and emotion regulation in undergraduate studying: examining students’ reports from a self-regulated learning perspective (2015, background): “A second interpretation is that emotions were acting as products during task enactment, reflecting perceptions of goal progress (Carver & Scheier, 1990, 2000; Winne & Hadwin, 1998, 2008).”
- Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers (2013, neutral): “The architecture of gamification is also extremely close to the cybernetic variations of self-regulation theory, based on feedback loops, which cover all strategies except perhaps, social connectivity, and fun and playfulness [15].”
- Third Party Employment Branding: Human Capital Inflows and Outflows Following “Best Places to Work” Certifications (2016, background): “…that fail to be certified might become more aware that they must improve their employment practices.4 For example, a control theory perspective (Carver & Scheier, 2000) would suggest that BPTW-successful companies might “rest on their laurels” and avoid taking further steps to enhance their…”