Problems with the Concept of Video Game “Addiction”: Some Case Study Examples
By Richard T. A. Wood. International Journal of Mental Health and Addiction, 2008
278 citations recorded by the source corpus.
Subfields: Clinical Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/1b3fa5344a84a82d69b94fdfe1cd3f62398ce77a
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Clinical Psychology
- Daria J. Kuss
- Mark D. Griffiths
- Daniel L. King
- Paul H. Delfabbro
- Daniel Kardefelt-Winther
- C. Ferguson
- Ellen J. Helsper
- David Šmahel
In Sociology and Political Science
- Mark D. Griffiths
- Daria J. Kuss
- Daniel L. King
- Daniel Kardefelt-Winther
- Kjartan Ólafsson
- David Šmahel
- Paul H. Delfabbro
- Ellen J. Helsper
Citations in the corpus
- A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use (2014, background): “In his paper, Wood (2008) recommends a dose of healthy skepticism towards the idea of video game addiction, but maintains that a minority of people do play excessively.”
- Maladaptive Coping Styles in Adolescents with Internet Gaming Disorder Symptoms (2018, background): “A common criticism of IGD and similar classifications (e.g. Internet addiction) has been the assertion that excessive gaming behaviours may be the result of underlying problems, rather than representing a new disorder (Blaszczynski 2006; Wood 2008).”
- Video Game Addiction: The Push To Pathologize Video Games (2017, background): “During these three decades, debates persisted over the prevalence, appropriate symptomatology, causal nature and even basic existence of video game addiction (e.g., Griffiths, 2008; Wood, 2008; see also Markey & Ferguson, 2017), but no clear resolution has been reached.”
- Video Game Addiction: Past, Present and Future (2012, background): “These include general literature reviews of video game addiction [1-5], reviews of online (as opposed to offline) gaming addiction [6-8], reviews of the main methodological issues in studying video game addiction [9,10], reviews of structural characteristics and their relationship with video game ad”
- The Role of Structural Characteristics in Problematic Video Game Play: An Empirical Study (2011, background): “In another study, Wood et al.’s (2004) players rated the most “important” features of video games as being: realistic sound,”
- Video Game Structural Characteristics: A New Psychological Taxonomy (2009, background): “Similarly, Wood (2007) and Shaffer et al. (2000) have argued that excessive video game use may be symptomatic of other primary disorders, like depression, and/or the result of poor time management skills, rather than a bona fide addiction.”
- Excessive Internet Use among European Children (2012, background): “…David Smahel, Ellen Helsper, Lelia Green, Veronika Kalmus, Lukas Blinka, and Kjartan Olafsson This article is available at Research Online: https://ro.ecu.edu.au/ecuworks2011/5 www.eukidsonline.net November 2012 1 ISSN 2045-256X Excessive Internet Use among European”
- Videogame Addiction: Further Thoughts and Observations (2008, background): “Wood’s (2007) paper makes some interesting points concerning the existence of ‘videogame addiction’ but very few of the arguments presented negate its existence.”