Videogame Addiction: Further Thoughts and Observations
By Mark D. Griffiths. International Journal of Mental Health and Addiction, 2008
107 citations recorded by the source corpus.
Subfields: Economics and Econometrics, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/0dcd96595939779bb65a391147a5348245dcd941
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Economics and Econometrics
In Sociology and Political Science
- Mark D. Griffiths
- Daniel L. King
- Paul H. Delfabbro
- C. Ferguson
- A. V. Van Rooij
- Anthony M. Bean
- Rune Kristian Lundedal Nielsen
- Remco Polman
Citations in the corpus
- Video Game Addiction: The Push To Pathologize Video Games (2017, background): “During these three decades, debates persisted over the prevalence, appropriate symptomatology, causal nature and even basic existence of video game addiction (e.g., Griffiths, 2008; Wood, 2008; see also Markey & Ferguson, 2017), but no clear resolution has been reached.”
- Video Game Structural Characteristics: A New Psychological Taxonomy (2009, background): “Griffiths (2008a) has argued that, if the clinical nomenclature can accept pathological gambling, then similar compulsive behaviours should be recognised as “addictive”.”
- Video Game Addiction, Engagement and Symptoms of Stress, Depression and Anxiety: The Mediating Role of Coping (2016, background): “Some researchers argue that the key differentiating feature of video game addiction is that it causes negative consequences (Griffiths 2008).”