The Therapeutic Use of Videogames in Childhood and Adolescence
By Mark D. Griffiths. 2003
87 citations recorded by the source corpus.
Subfields: Clinical Psychology, Education, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/1afa7d5773592ea53cc67771e2b602ff8c4a6d63
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Clinical Psychology
- Alex Meredith
- Kevin Durkin
- Gary Bente
- Johannes Breuer
- Mark D. Griffiths
- Daria J. Kuss
- Zsolt Demetrovics
- Joël Billieux
In Education
- Alex Meredith
- Kevin Durkin
- Gary Bente
- Johannes Breuer
- Mark D. Griffiths
- Scott E. Caplan
- Laura Widyanto
- Daria J. Kuss
In Sociology and Political Science
- Alex Meredith
- Kevin Durkin
- Gary Bente
- Johannes Breuer
- Mark D. Griffiths
- Daria J. Kuss
- Zsolt Demetrovics
- Laura Widyanto
Citations in the corpus
- Why so serious? On the relation of serious games and learning (2010, background): “For health games, Susi et al. (2007) list the subgroups of exergaming (Graves et al. 2007), health education (Liebermann 1997), biofeedback (Raposa, 2003) and therapy (Griffitths 2003).”
- Videogames and Young People with Developmental Disorders (2010, background): “…can provide comfortable environments for role playing behaviors that are challenging in actual social contexts (Gelfond & Salonius-Pasternak, 2005; Griffiths, 2003; Moore et al., 2005; Parsons & Mitchell, 2002; Swettenham, 1996; Whalen, Liend, Ingersool, Dallaire, & Liden, 2006; Wilkinson, Ang, &…”
- Videogame Addiction and its Treatment (2009, background): “There have been a whole host of case studies in the medical literature reporting some of the adverse effects of playing videogames (see Griffiths 2003a, 2005c ).”