Can advergames boost children's healthier eating habits? A comparison between healthy and non‐healthy food
By M. Dias, Luisa Agante. 2011
128 citations recorded by the source corpus.
Subfields: Applied Psychology, Education, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/15d26cec1878bfe155b9d666cf3bb91229512cb0
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In Applied Psychology
In Education
In Sociology and Political Science
Citations in the corpus
- How Advergame Content Influences Explicit and Implicit Brand Attitudes: When Violence Spills Over (2013, background): “Interestingly, although many researchers argue for implicit persuasion mechanisms of advergames (Bogost 2007; Dias and Agante 2011; Hang and Auty 2008; Nairn and Fine 2008), to date no empirical research has examined whether advergames influence implicit and explicit brand attitudes.”
- The Gamification of Advertising: Analysis and Research Directions of In-Game Advertising, Advergames, and Advertising in Social Network Games (2013, background): “Similarly, in the study by Dias and Agante (2011), children played an advergame with healthy products or an advergame with unhealthy products and then indicated their food choice intentions.”