An Empirical Test of the Theory of Gamified Learning
By Richard N. Landers, Amy K. Landers. 2014
358 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Social Psychology
View Paper: https://www.semanticscholar.org/paper/5e6eda90ba5d70642c14909f4fdfb15923925c56
How researchers see this paper
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In Developmental and Educational Psychology
- Khe Foon Timothy Hew
- Biyun Huang
- Chung Kwan Lo
- Darina Dicheva
- Christo Dichev
- Michael B. Armstrong
- Richard N. Landers
- Elena M. Auer
In Social Psychology
- Darina Dicheva
- Christo Dichev
- Michael B. Armstrong
- Elena M. Auer
- Andrew B. Collmus
- Richard N. Landers
- Khe Foon Timothy Hew
- Biyun Huang
Citations in the corpus
- Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017, background): “…al., 2015) and how they predict the student exam success (Boticki et al., 2015); the causal effect of gamifying a course project with leaderboards (Landers & Landers, 2015); the learning effectiveness of a gamified simulation (Bonde et al., 2014) and the effect of transforming a traditional…”
- Gamification Science, Its History and Future: Definitions and a Research Agenda (2018, background): “For example, although Landers and Landers (2014) identified the mediating effect of time-on-task between leaderboards and learning, there must also be some additional psychological change within those learners that brought about their increase in time-on-task.”
- Investigating the effects of gamification-enhanced flipped learning on undergraduate students’ behavioral and cognitive engagement (2018, background): “Research has reported that incorporating gami fi - cation strategies may increase students ’ time-on-task, and that a higher time-on-task was correlated to better student performance scores (e.g. Landers & Landers, 2014).”