Anders Drachen
Computer Vision and Pattern Recognition · 2009–2016
A researcher in the Science corpus: 6 papers; trusts 8 researchers and is trusted by 5 researchers here, as inferred from the citation graph.
Subfields
- Computer Vision and Pattern Recognition — 11 citations into it; #16,606 of 21,575 by trust here, #19,310 by citations
- Artificial Intelligence — 5 citations into it; #17,722 of 35,345 by trust here, #25,809 by citations
Whom Anders Drachen trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
- Daniel D. Lee
- Ben George Weber
- P. Paatero
- Nicolas Ducheneaut
- Gene H. Golub
- Robert J. Moore
- Michael Mateas
- Ian T. Jolliffe
- Georgios N. Yannakakis
- Rafet Sifa
Who trusts Anders Drachen overall
Papers from Anders Drachen's perspective
Ordered by how strongly the researchers Anders Drachen trusts endorse each paper. Same corpus, a different order for every researcher.
- Learning the parts of objects by non-negative matrix factorization
- Tracking real-time user experience (TRUE): a comprehensive instrumentation solution for complex systems (International Conference on Human Factors in Computing Systems)
- Hierarchical Grouping to Optimize an Objective Function
- A data mining approach to strategy prediction
- Data Mining - Concepts and Techniques (Künstliche Intell.)
- Matrix Computations
- Positive matrix factorization: A non-negative factor model with optimal utilization of error estimates of data values†
- Data Mining: Concepts and Techniques
- An Archetypal Analysis on
- The social side of gaming: a study of interaction patterns in a massively multiplayer online game (Conference on Computer Supported Cooperative Work)
Their papers
- Guns, swords and data: Clustering of player behavior in computer games in the wild (2012) — 197 citations
- The Playtime Principle: Large-scale cross-games interest modeling (2014) — 71 citations
- Guns and guardians: Comparative cluster analysis and behavioral profiling in destiny (2016) — 31 citations
- Introducing Archetypal Analysis for Player Classification in Games (2011) — 16 citations
- Correlation between heart rate, electrodermal activity and player experience in first-person shooter games (2010) — 324 citations
- Player modeling using self-organization in Tomb Raider: Underworld (2009) — 326 citations