Guns, swords and data: Clustering of player behavior in computer games in the wild
By Anders Drachen, Rafet Sifa, Christian Bauckhage, Christian Thurau. 2012
197 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Clinical Psychology, Sociology and Political Science
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Esteban G. Tabak
- Chenyue Wu
- Rafet Sifa
- Anders Drachen
- Christian Bauckhage
- Diego Klabjan
- Cynthia Rudin
- Oscar Li
In Clinical Psychology
In Sociology and Political Science
Citations in the corpus
- Prototypal Analysis and Prototypal Regression (2017, methodology): “has been applied in physics (Stone and Cutler, 1996; Stone, 2002; Chan et al., 2003), biology (Huggins et al.,2007; Ro¨mer et al., 2012; Thøgersen et al., 2013), psychology (Thurau and Drachen, 2011; Drachen et al., 2012, 2016; Sifa and Bauckhage, 2013), marketing (Li et al.,2003; DEsposito et al., ”
- Guns and guardians: Comparative cluster analysis and behavioral profiling in destiny (2016, methodology): “searching for extreme or central tendencies in the data [1], [6], [10].”
- The Playtime Principle: Large-scale cross-games interest modeling (2014, methodology): “With a few exceptions, research published in game analytics contain only data from one or a small number of games as done notably in [2], [3], [8].”