The Playtime Principle: Large-scale cross-games interest modeling
By Rafet Sifa, Christian Bauckhage, Anders Drachen. 2014
71 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Clinical Psychology, Economics and Econometrics
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Citations in the corpus
- Prototypal Analysis and Prototypal Regression (2017, background): “Examples of application can be found in time series clustering (Bauckhage and Manshaei, 2014), behavior analysis (Sifa et al., 2014) and image processing (Zhao et al.”
- Guns and guardians: Comparative cluster analysis and behavioral profiling in destiny (2016, background): “[19] analyzed more than 3,000 games and over 6 million players from the distribution platform Steam to investigate playtime patterns, and developed clusters of games via Weibull modeling.”