Kai Huotari

Sociology and Political Science · 2012–2016

A researcher in the Science corpus: 2 papers; trusts 12 researchers and is trusted by 8 researchers here, as inferred from the citation graph.

Subfields

Whom Kai Huotari trusts overall

Their strongest outbound trust, strongest first, inferred from their citations.

  1. Juho Hamari
  2. Jorge Simões
  3. Stephen Louis Vargo
  4. N. Yee
  5. Jonna Koivisto
  6. Paul Denny
  7. Kevin Werbach
  8. C. Grönroos
  9. Ian Bogost
  10. Richard M. Ryan

Who trusts Kai Huotari overall

  1. Juho Hamari
  2. Nannan Xi
  3. Jonna Koivisto
  4. Ivo Blohm
  5. René Eppmann
  6. Charles F. Hofacker
  7. Jan Marco Leimeister
  8. M. Bekk
  9. Ko de Ruyter
  10. Katie Seaborn

Papers from Kai Huotari's perspective

Ordered by how strongly the researchers Kai Huotari trusts endorse each paper. Same corpus, a different order for every researcher.

  1. Reality Is Broken: Why Games Make Us Better and How They Can Change the World
  2. The Motivational Pull of Video Games: A Self-Determination Theory Approach
  3. Enhancing the Motivational Affordance of Information Systems: The Effects of Real-Time Performance Feedback and Goal Setting in Group Collaboration Environments (Management Sciences)
  4. The service system is the basic abstraction of service science (Proceedings of the 41st Annual Hawaii International Conference on System Sciences (HICSS 2008))
  5. Player Types: A Meta-synthesis (Trans. Digit. Games Res. Assoc.)
  6. Motivations for Play in Online Games (Cyberpsychology, Behavior, and Social Networking)
  7. Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service (Electronic Commerce Research and Applications)
  8. Game design as marketing: How game mechanics create demand for virtual goods (International Journal of Business Science and Applied Management)
  9. Defining gamification: a service marketing perspective (International Conference on Entertainment and Media in the Ubiquitous Era)
  10. The effect of virtual achievements on student engagement (International Conference on Human Factors in Computing Systems)

Their papers