Kai Huotari
Sociology and Political Science · 2012–2016
A researcher in the Science corpus: 2 papers; trusts 12 researchers and is trusted by 8 researchers here, as inferred from the citation graph.
Subfields
- Sociology and Political Science — 21 citations into it; #4,503 of 22,756 by trust here, #6,087 by citations
- Developmental and Educational Psychology — 14 citations into it
- Artificial Intelligence — 6 citations into it
- Marketing — 5 citations into it; #1,197 of 6,289 by trust here, #1,817 by citations
Whom Kai Huotari trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
- Juho Hamari
- Jorge Simões
- Stephen Louis Vargo
- N. Yee
- Jonna Koivisto
- Paul Denny
- Kevin Werbach
- C. Grönroos
- Ian Bogost
- Richard M. Ryan
Who trusts Kai Huotari overall
- Juho Hamari
- Nannan Xi
- Jonna Koivisto
- Ivo Blohm
- René Eppmann
- Charles F. Hofacker
- Jan Marco Leimeister
- M. Bekk
- Ko de Ruyter
- Katie Seaborn
Papers from Kai Huotari's perspective
Ordered by how strongly the researchers Kai Huotari trusts endorse each paper. Same corpus, a different order for every researcher.
- Reality Is Broken: Why Games Make Us Better and How They Can Change the World
- The Motivational Pull of Video Games: A Self-Determination Theory Approach
- Enhancing the Motivational Affordance of Information Systems: The Effects of Real-Time Performance Feedback and Goal Setting in Group Collaboration Environments (Management Sciences)
- The service system is the basic abstraction of service science (Proceedings of the 41st Annual Hawaii International Conference on System Sciences (HICSS 2008))
- Player Types: A Meta-synthesis (Trans. Digit. Games Res. Assoc.)
- Motivations for Play in Online Games (Cyberpsychology, Behavior, and Social Networking)
- Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service (Electronic Commerce Research and Applications)
- Game design as marketing: How game mechanics create demand for virtual goods (International Journal of Business Science and Applied Management)
- Defining gamification: a service marketing perspective (International Conference on Entertainment and Media in the Ubiquitous Era)
- The effect of virtual achievements on student engagement (International Conference on Human Factors in Computing Systems)
Their papers
- Defining gamification: a service marketing perspective (2012) — 1,420 citations
- A definition for gamification: anchoring gamification in the service marketing literature (2016) — 974 citations