Rachel C. Callan
Social Psychology · 2015–2017
A researcher in the Science corpus: 2 papers; trusts 5 researchers and is trusted by 1 researcher here, as inferred from the citation graph.
Subfields
- Social Psychology — 17 citations into it; #15,073 of 15,694 by trust here, #9,977 by citations
- Developmental and Educational Psychology — 14 citations into it; #7,924 of 8,223 by trust here, #4,622 by citations
- Sociology and Political Science — 13 citations into it
- Experimental and Cognitive Psychology — 9 citations into it; #9,336 of 9,731 by trust here, #5,956 by citations
- Safety Research — 6 citations into it
- Organizational Behavior and Human Resource Management — 5 citations into it
Whom Rachel C. Callan trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
Who trusts Rachel C. Callan overall
Papers from Rachel C. Callan's perspective
Ordered by how strongly the researchers Rachel C. Callan trusts endorse each paper. Same corpus, a different order for every researcher.
- Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service (Electronic Commerce Research and Applications)
- Self-Regulation Through Goal Setting (Social Science Research Network)
- Gamifying learning experiences: Practical implications and outcomes (Comput. Educ.)
- The psychology of goals
- Development of an individual work performance questionnaire
- The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (Hum. Comput. Interact.)
- Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (Hawaii International Conference on System Sciences)
- Demographic differences in perceived benefits from gamification (Computers in Human Behavior)
- Experimental and Quasi-Experimental Designs for Generalized Causal Inference
- The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior
Their papers
- Psychological Theory and the Gamification of Learning (2015) — 159 citations
- Gamification of task performance with leaderboards: A goal setting experiment (2017) — 424 citations