The reverse hierarchy theory of visual perceptual learning.
By Merav Ahissar, Shaul Hochstein. Trends in Cognitive Sciences, 2004
1,007 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience
View Paper: https://www.semanticscholar.org/paper/0c0d6e2c7e87702ca3a5dd2ba5d5ccfec72f15d4
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
- Aude Oliva
- Uri Hasson
- C. Shawn Green
- Antonio Torralba
- Christopher J. Honey
- Martin A. Giese
- Gary Lupyan
- Aditya Khosla
Citations in the corpus
- A Hierarchy of Temporal Receptive Windows in Human Cortex (2008, background): “…and contex- tual constrains can affect the response properties of spatial receptive fields (Moran and Desimone, 1985; Sheinberg and Logothetis, 2001; Ahissar and Hochstein, 2004; Furmanski et al., 2004), the notion of a cortical hierarchy of spatial receptive fields is still useful for…”
- The dynamics of perceptual learning: an incremental reweighting model. (2005, methodology): “For example, the reweighting principle is generically compatible with the reverse hierarchy theory (Ahissar & Hochstein, 1997, 2004), which shares the view that the early sensory representations are not to be altered unless absolutely necessary.”
- Video Games and Spatial Cognition (2010, background): “Green and Bavelier (2008) have suggested that research by Ahissar, Hochstein, and colleagues (Ahissar & Hochstein, 2004; Ahissar, Nahum, Nelken, & Hochstein, 2009; Hershler & Hochstein, 2009) is relevant to understanding the mechanisms of learning while playing action video games.”
- Exercising Your Brain: A Review of Human Brain Plasticity and Training-Induced Learning (2008, positive): “The reverse hierarchy theory, which was initially proposed by Ahissar and Hochstein (2004) to account for learning in the perceptual domain, has such general appeal.”
- Cognitive Penetrability of Perception in the Age of Prediction: Predictive Systems are Penetrable Systems (2015, background): “The changes that happen with such practice are at higher-levels (Ahissar and Hochstein 2004; Hochstein and Ahissar 2002), yet they can influence what we see.”
- Visual long-term memory has a massive storage capacity for object details (2008, background): “Thus, to maintain featural details, long-term memory representations of objects might be stored throughout the entire hierarchy of the visual processing stream, including early visual areas, possibly retrieved on demand by means of a feedback process (41, 42).”
- Neural and Computational Mechanisms of Action Processing: Interaction between Visual and Motor Representations. (2015, background): “Such modulation of bottom-up processing by an interpretation on more abstract levels higher up in the processing hierarchy has been repeatedly conceptualized, e.g., in the context of reverse-hierarchy theory by (Ahissar and Hochstein, 2004) several years ago.”
- A hidden ambiguity of the term “feedback” in its use as an explanatory mechanism for psychophysical visual phenomena (2014, background): “…“reverse hierarchy” to specify the mechanisms that underlie various visual phenomena (e.g., Di Lollo et al., 2000; Lamme and Roelfsema, 2000; Pascual-Leone and Walsh, 2001; Supèr et al., 2001; Ro et al., 2003; Ahissar and Hochstein, 2004; Bar et al., 2006; Fahrenfort et al., 2007; Koivisto, 2012).”
- Comparison of deep neural networks to spatio-temporal cortical dynamics of human visual object recognition reveals hierarchical correspondence (2016, background): “…IT and IPS, be propagated backwards from high-level visual regions through the visual hierarchies through abundantly present feedback connections in the visual stream at all levels 44 during visual learning 45 , and provide the basis of learning at all stages of the processing in visual brain 46 .”
- Plasticity in the adult human auditory brainstem following short-term linguistic training (2008, methodology): “…line of reasoning is also consistent with the Reverse Hierarchy Theory (RHT) of visual learning suggesting that learning consists of an attention-driven, task-dependent ‘‘backward’’ search for increased SNR, especially in highly skilled performers and perceptual experts (Ahissar & Hochstein, 2004).”
- Deep Generative Vision as Approximate Bayesian Computation (2014, background): “Interestingly, such type of a model could produce novel insights to the reverse hierarchy theory in visual scene perception [1].”
- Perceptual Learning, Cognition, and Expertise (2013, background): “…under which PL occurs and the variables that affect it is a much more tractable one than developing models of high-level PL. Understanding the principles of PL is an active area of research (e.g. Ahissar & Hochstein, 2004; Mettler & Kellman, 2010; Seitz & Watanabe, 2005; Zhang et al., 2010).”