Christian Lauterbach
Computer graphics forum (Print) · 2009
A researcher in the Science corpus: 1 paper; trusts 0 researchers and is trusted by 0 researchers here, as inferred from the citation graph.
Whom Christian Lauterbach trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
Who trusts Christian Lauterbach overall
Papers from Christian Lauterbach's perspective
Ordered by how strongly the researchers Christian Lauterbach trusts endorse each paper. Same corpus, a different order for every researcher.
- Heuristic ray shooting algorithms
- Real-Time Collision Detection
- Ray tracing deformable scenes using dynamic bounding volume hierarchies (TOGS)
- The Direct3D 10 system (ACM Transactions on Graphics)
- A user-programmable vertex engine (International Conference on Computer Graphics and Interactive Techniques)
- Imagine: Media Processing with Streams (IEEE Micro)
- RPU: a programmable ray processing unit for realtime ray tracing (ACM Transactions on Graphics)
- Multi-level ray tracing algorithm (ACM Transactions on Graphics)
- Sorting networks and their applications
- Cg: a system for programming graphics hardware in a C-like language (ACM Transactions on Graphics)
Their papers
- Fast BVH Construction on GPUs (2009) — 485 citations