Ray tracing deformable scenes using dynamic bounding volume hierarchies
By I. Wald, Solomon Boulos, Peter Shirley. TOGS, 2007
420 citations recorded by the source corpus.
Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design
View Paper: https://www.semanticscholar.org/paper/47bc4396fc46375494ac6dc8060d7b92fb713de7
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In Computational Mechanics
In Computer Graphics and Computer-Aided Design
Citations in the corpus
- OptiX: a general purpose ray tracing engine (2010, background): “While numerous high-level ray tracing libraries, engines and APIs have been proposed [Wald et al. 2007b], efforts to date have been focused on specific applications or classes of rendering algorithms, making them difficult to adapt to other domains or architectures.”
- Real-time KD-tree construction on graphics hardware (2008, methodology): “One is an algorithm based on bounding volume hierarchies (BVHs) [Wald et al. 2007], and the other is the multi-core CPU algorithm using kd-trees [Shevtsov et al.”
- Ray Tracing on the Cell Processor (2006, background): “Ray tracing is well-known to benefit from parallelism [17] [18], and most of the more recent ray tracing algorithms are already capable of exploiting SIMD operations [30] [21] [27] [28].”
- On building fast kd-Trees for Ray Tracing, and on doing that in O(N log N) (2006, background): “We do not attempt fast rebuilds for interactive applications ([4, 21, 28, 12, 25].”