Multi-level ray tracing algorithm
By A. Reshetov, Alexei Soupikov, Jim Hurley. ACM Transactions on Graphics, 2005
310 citations recorded by the source corpus.
Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition
View Paper: https://www.semanticscholar.org/paper/580efd451b0b552510adc11dab518fa45c5b9c22
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computational Mechanics
- David P. Luebke
- Peter Shirley
- P. Hanrahan
- I. Wald
- Timo Aila
- Solomon Boulos
- Samuli Laine
- James Bigler
In Computer Graphics and Computer-Aided Design
In Computer Vision and Pattern Recognition
- Luc Van Gool
- Ming-Hsuan Yang
- Jitendra Malik
- Dacheng Tao
- Andrea Vedaldi
- Trevor Darrell
- Andrew Zisserman
- Xiaogang Wang
Citations in the corpus
- OptiX: a general purpose ray tracing engine (2010, background): “Subsequent improvements in acceleration structures [Goldsmith and Salmon 1987; MacDonald and Booth 1989] and traversal techniques[Wald et al. 2001; Havran 2001; Reshetov et al. 2005; Wald et al. 2007a] enabled interactive ray tracing on desktop-class machines [Bigler et al.”
- Ray Tracing on the Cell Processor (2006, background): “Ray tracing is well-known to benefit from parallelism [17] [18], and most of the more recent ray tracing algorithms are already capable of exploiting SIMD operations [30] [21] [27] [28].”
- Ray tracing deformable scenes using dynamic bounding volume hierarchies (2007, methodology): “MLRT Data was not Available for Toys, Runner, or Fairy.”
- Interactive k-d tree GPU raytracing (2007, background): “Ad-ditionally, further optimizations such as frustum culling even save ray-triangle intersections and become possible when us-ing packets [Reshetov et al. 2005].”
- Embree (2014, methodology): “For example, multi-frusta methods trace a frustum per lane, and each frustum is a proxy for a set of rays bounded by the frustum volume [Reshetov et al. 2005; Benthin and Wald 2009].”
- Understanding the efficiency of ray traversal on GPUs (2009, methodology): “Hierarchical traversal In a coherent setting, truly impressive performance improvements have been reported on CPUs using hierarchical traversal methods (e.g. [Reshetov et al. 2005; Wald et al. 2007]).”