Vicente A. González
Comput. Educ. · 2018–2021
A researcher in the Science corpus: 2 papers; trusts 1 researcher and is trusted by 0 researchers here, as inferred from the citation graph.
Whom Vicente A. González trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
Papers from Vicente A. González's perspective
Ordered by how strongly the researchers Vicente A. González trusts endorse each paper. Same corpus, a different order for every researcher.
- Assessing Knowledge Retention of an Immersive Serious Game vs. a Traditional Education Method in Aviation Safety (IEEE Transactions on Visualization and Computer Graphics)
- Guidelines for snowballing in systematic literature studies and a replication in software engineering
- Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation (Comput. Educ.)
- Understanding Virtual Reality (J. Documentation)
- Virtual reality induced symptoms and effects (VRISE): Comparison of head mounted display (HMD), desktop and projection display systems (Displays (Guildford))
- A systematic literature review of empirical evidence on computer games and serious games (Comput. Educ.)
- Building theories from case study research (STUDI ORGANIZZATIVI)
- The Experience of Presence: Factor Analytic Insights (Presence - Teleoperators and Virtual Environments)
- Persuasive technology: using computers to change what we think and do (UBIQ)
- The MagicBook: a transitional AR interface (Computers & graphics)
Their papers
- Project team resilience: The effect of group potency and interpersonal trust (2021) — 103 citations
- Immersive Virtual Reality Serious Games for Evacuation Training and Research: A Systematic Literature Review (2018) — 377 citations