Effects of Different Types of Virtual Reality Display on Presence and Learning in a Safety Training Scenario
By Fabio Buttussi, Luca Chittaro. IEEE Transactions on Visualization and Computer Graphics, 2018
420 citations recorded by the source corpus.
Subfields: Automotive Engineering, Social Psychology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/ee29c8a35566dc276149ddb0c6abb0cdfb27ccf5
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Automotive Engineering
- Magnus K. Omdahl
- Richard E. Mayer
- Sarune Baceviciute
- Niels Koch Andreasen
- Oliver A. Meyer
- Guido Makransky
In Social Psychology
- Guido Makransky
- Magnus K. Omdahl
- Richard E. Mayer
- Sarune Baceviciute
- Niels Koch Andreasen
- Oliver A. Meyer
- Roxana Moreno
- R. Berk
In Human-Computer Interaction
- Guido Makransky
- Magnus K. Omdahl
- Oliver A. Meyer
- Sarune Baceviciute
- Niels Koch Andreasen
- Richard E. Mayer
- Roxana Moreno
- R. Berk
Citations in the corpus
- Investigating the effect of pre-training when learning through immersive virtual reality and video: A media and methods experiment (2019, methodology): “…that have investigated the impact of VR learning interventions on self-e ffi cacy control for potential di ff erences in self-e ffi cacy prior to starting the experiment and then to assess if there is a change from prior to after the intervention (e.g Buttussi & Chittaro, 2018; Makransky et al., 2019b).”
- Immersive virtual reality increases liking but not learning with a science simulation and generative learning strategies promote learning in immersive virtual reality. (2020, background): “VR can be accessed through various displays, such as a desktop VR, VR with a head-mounted display (HMD), or a cave automatic virtual environment (CAVE; Buttussi & Chittaro, 2018).”