ARQuake: an outdoor/indoor augmented reality first person application
By B. Thomas, Benjamin Close, John Donoghue, John Squires, Phillip De Bondi, Michael Morris, W. Piekarski. Digest of Papers. Fourth International Symposium on Wearable Computers, 2000
382 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/fa098415bb87a3868f74f706ce25eebc622a851a
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Mark Billinghurst
- B. MacIntyre
- Giuseppe Riva
- Jannick P. Rolland
- Simon Justin Julier
- Steven K. Feiner
- Mark Ollila
- Anders Henrysson
In Human-Computer Interaction
- Mark Billinghurst
- Giuseppe Riva
- Jannick P. Rolland
- Steven K. Feiner
- Mark Ollila
- Anders Henrysson
- Ozan Cakmakci
- Mariano Alcañiz Raya
Citations in the corpus
- ARQuake: the outdoor augmented reality gaming system (2002, methodology): “We extended an existing desktop game and developed it into the ARQuake system [4], one of the first systems that allows users to play augmented reality games outdoors—allowing them to move in the physical world, and at the same time experience computer-generated graphical monsters and objects.”
- Face to face collaborative AR on mobile phones (2005, background): “This showed the potential of mobile AR systems for outdoor context sensitive information overlay, while ARQuake [29] showed how these systems could be used for outdoor gaming.”
- The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature (2018, background): “Since then, several applications have been developed: in Thomas et al. (2000), created ARQuake, a mobile AR video game; in 2008 was created Wikitude that through the mobile camera, internet, and GPS could add information about the user’s environments (Perry, 2008).”
- Head-worn displays: a review (2006, background): “tools [143], factory automation [142], computer-supported collaborative work [144], personal imaging [145], telemedicine [146], urban environment guides [147], remote collaboration [148], computer games [149], [150], [156], archeological”
- Recent Advances in Augmented Reality (2001, background): “ARQuake [85] is another example of a system that blends users in the real world with those in a purely virtual environment.”