Recent Advances in Augmented Reality
By Ronald T. Azuma, Y. Baillot, R. Behringer, Steven K. Feiner, Simon Justin Julier, B. MacIntyre. IEEE Computer Graphics and Applications, 2001
4,138 citations recorded by the source corpus.
Subfields: Aerospace Engineering, Computer Vision and Pattern Recognition, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/408b6295e901e3e6d96b55a69ca6f6eda762891e
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Aerospace Engineering
- É. Marchand
- Madhusanka Liyanage
- Carlos Bermejo
- Nassir Navab
- G. Welch
- Henry Been Lirn Duh
- Mark Billinghurst
- Jochen Teizer
In Computer Vision and Pattern Recognition
- Ana Javornik
- É. Marchand
- Borko Furht
- Julie Carmigniani
- Mark Billinghurst
- Henry Been Lirn Duh
- Feng Zhou
- Joachim Scholz
In Human-Computer Interaction
- Ana Javornik
- Mark Billinghurst
- Henry Been Lirn Duh
- Feng Zhou
- Borko Furht
- Julie Carmigniani
- Joachim Scholz
- K. Duffy
Citations in the corpus
- Developing serious games for cultural heritage: a state-of-the-art review (2010, background): “However, there is still a lot of research to be done in AR [8,9,107] to measure accurately its effects on humans.”
- Towards Explainable Shared Control using Augmented Reality (2019, background): “In many human-robot collaborations that require a human to teleoperate a robot’s endeffectors, AR serves as a communication channel between the two agents [19].”
- Real-time markerless tracking for augmented reality: the virtual visual servoing framework (2006, methodology): “Many different types of sensors have been used to achieve this, including GPS, gyroscopes, cameras, hybrid vision, accelerometers and others, as reported in [1], [2], [17], [41].”
- Head-worn displays: a review (2006, background): “autocalibration, interfaces and visualization components and application can be found in [161].”
- Augmented Reality: An Overview (2011, background): “Note that, as Azuma et al. [3], we do not consider AR to be restricted to a particular type of display technologies such as head-mounted display (HMD), nor do we consider it to be limited to the sense of sight.”
- State of the Art in Stereoscopic and Autostereoscopic Displays (2011, background): “Augmented reality (AR) systems, a subclass of mixed reality (MR) systems, make use of see-through HMDs to enhance the viewer’s understanding of the real-world information by providing him/her with computer-generated information superimposed on the real-world scenes [ 43 ].”
- Enabling Fine-Grained Permissions for Augmented Reality Applications with Recognizers (2013, background): “Azuma surveyed augmented reality, defining it as real-time registration of 3-D overlays on the real world [1], later broadening it to include audio and other senses [2].”
- Augmenting the eye of the beholder: exploring the strategic potential of augmented reality to enhance online service experiences (2017, background): “by embedding virtual content into the customer’s physical environment, interactively and in real-time (Azuma et al. 2001).”
- Augmented reality applications in manufacturing: a survey (2008, methodology): “For example, in AR-supported product design, assembly evaluation, facilities layout, mixed prototyping is commonly mentioned, where the virtual prototypes have to be accurately aligned with the real prototypes (Behringer 1999, Azuma et al .”
- Advanced Medical Displays: A Literature Review of Augmented Reality (2008, background): “Azuma described AR by its properties of aligning virtual and real objects, and running interactively and in real-time [9], [10].”