Actionable Gamification: Beyond Points, Badges, and Leaderboards
By Yu-kai Chou. 2015
713 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/f95c16e9f0d35a8a52fe9510fbca486a9e3e1fb1
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Simon
- Brett A. Becker
- Andrew Luxton-Reilly
- Ibrahim Albluwi
- Michail N. Giannakos
- Amruth N. Kumar
- Linda M. Ott
- James H. Paterson
Citations in the corpus
- Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education (2021, background): “In general, systematic literature reviews are proven methods in social science research [56].”
- Introductory programming: a systematic literature review (2018, background): “Yet few papers refer explicitly to underlying motivational theory and design frameworks [38, 127], and further”
- Gamification: a systematic review of design frameworks (2017, unknown): “• Players’ taxonomy: many of the frameworks explicitly consider Bartle’s taxonomy (Bartle 1996): Chou (2015), Julius and Salo (2013), Merino de Paz (2013), Neeli (2015), and Werbach and Hunter (2012).”