Gamification: a systematic review of design frameworks
By Alberto Mora, Daniel Riera, Carina Soledad González-González, Joan Arnedo-Moreno. Journal of Computing in Higher Education, 2017
298 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Sociology and Political Science, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/893d04ae0094203927aabdca0e2ff280fa7d5023
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Developmental and Educational Psychology
- Stamatios Papadakis
- Alkinoos-Ioannis Zourmpakis
- Michail Kalogiannakis
- Seiji Isotani
- Wilk Oliveira
- Luiz Rodrigues
- Lei Shi
- Armando Maciel Toda
In Sociology and Political Science
- Stamatios Papadakis
- Alkinoos-Ioannis Zourmpakis
- Michail Kalogiannakis
- Seiji Isotani
- Wilk Oliveira
- Luiz Rodrigues
- Lei Shi
- Armando Maciel Toda
In Human-Computer Interaction
Citations in the corpus
- Tailored gamification in education: A literature review and future agenda (2022, background): “Some of these frameworks have drawn attention to the importance of understanding the preferences of their users and even the importance of planning the system so that it will be adapted to its users, as cited in the secondary studies of (Mora et al., 2017).”
- Gamification of e-learning in higher education: a systematic literature review (2023, background): “…to identify further relevant studies by scanning and searching the references of papers marked as potentially relevant (Dichev & Dicheva, 2017; Mora et al., 2017; Gari & Radermacher, 2018; Khalil et al., 2018; Ozdamli, 2018; Subhash & Cudney, 2018; da Silva et al., 2019; Hallifax et al.,…”
- Gamification in Science Education. A Systematic Review of the Literature (2021, methodology): “[18], gamification applications often lack a formal design process.”