Virtual Reality Technology
By G. Burdea, Philippe Coiffet. 2024
338 citations recorded by the source corpus.
From the Publisher: This in-depth review of current virtual reality technology and its applications provides a detailed analysis of the engineering, scientific and functional aspects of virtual reality systems and the fundamentals of VR modeling and programming. It also contains an exhaustive list of present and future VR applications in a number of diverse fields. Virtual Reality Technology is the first book to include a full chapter on force and tactile feedback and to discuss newer interface tools such as 3-D probes and cyberscopes. Supplemented with 23 color plates and more than 200 drawings and tables which illustrate the concepts described.
Subfields: Computer Vision and Pattern Recognition
View Paper: https://www.semanticscholar.org/paper/f7a83306ab3ae57ae1f5913c2ec3a6da39c7569a
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In Computer Vision and Pattern Recognition
Citations in the corpus
- Virtual reality for collaborative e-learning (2008, background): “Keywords: Cooperative/collaborative learning; Interactive learning environments; Lifelong learning; Multimedia/hypermedia systems; Virtual reality”
- A structural equation modeling investigation of the emotional value of immersive virtual reality in education (2018, background): “Existing definitions and types of VR According to Burdea and Coiffet (1994) VR can be defined as “a high end user interface that involves real-time simulation and interaction through multiple sensorial channels”.”