Virtual Reality Technology

By G. Burdea, Philippe Coiffet. 2024

338 citations recorded by the source corpus.

From the Publisher: This in-depth review of current virtual reality technology and its applications provides a detailed analysis of the engineering, scientific and functional aspects of virtual reality systems and the fundamentals of VR modeling and programming. It also contains an exhaustive list of present and future VR applications in a number of diverse fields. Virtual Reality Technology is the first book to include a full chapter on force and tactile feedback and to discuss newer interface tools such as 3-D probes and cyberscopes. Supplemented with 23 color plates and more than 200 drawings and tables which illustrate the concepts described.

Subfields: Computer Vision and Pattern Recognition

View Paper: https://www.semanticscholar.org/paper/f7a83306ab3ae57ae1f5913c2ec3a6da39c7569a

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In Computer Vision and Pattern Recognition

  1. Lau Lilleholt
  2. Guido Makransky

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