From Edutainment to Serious Games: A Change in the Use of Game Characteristics
By Dennis Charsky. Games Cult., 2010
470 citations recorded by the source corpus.
Subfields: Computer Science Applications, Developmental and Educational Psychology
View Paper: https://www.semanticscholar.org/paper/f69386b7e0320ae62c057e1d50119789051e31a0
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In Computer Science Applications
In Developmental and Educational Psychology
Citations in the corpus
- Effects of video-game play on information processing: A meta-analytic investigation (2013, background): “With “ serious ” educational games emerging as a core component of the gaming industry (Charsky, 2010; Connolly, Boyle, MacArthur, Hainey, & Boyle, 2012), it will be essential for research to evaluate whether the alleged benefits of serious game use are more than just hype (cf. DeLoache et al.,…”