Building Virtual and Augmented Reality museum exhibitions
By Rafal Wojciechowski, K. Walczak, M. White, Wojciech Cellary. International Conference on 3D Technologies for the World Wide Web, 2004
430 citations recorded by the source corpus.
A system that allows museums to build and manage Virtual and Augmented Reality exhibitions based on 3D models of artifacts is presented. Dynamic content creation based on pre-designed visualization templates allows content designers to create virtual exhibitions very efficiently. Virtual Reality exhibitions can be presented both inside museums, e.g. on touch-screen displays installed inside galleries and, at the same time, on the Internet. Additionally, the presentation based on Augmented Reality technologies allows museum visitors to interact with the content in an intuitive and exciting manner.
Subfields: Computer Vision and Pattern Recognition, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/f406fe627359a71797362c06788f29deff5dd0da
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Gun A. Lee
- Adrian Clark
- Luca Chittaro
- Mark Billinghurst
- Fotis Liarokapis
- Iis P. Tussyadiah
- Ana Javornik
In Human-Computer Interaction
- Gun A. Lee
- Adrian Clark
- Luca Chittaro
- Timothy Hyungsoo Jung
- Mark Billinghurst
- Fotis Liarokapis
- Iis P. Tussyadiah
- Ana Javornik
Citations in the corpus
- Embodiment of Wearable Augmented Reality Technology in Tourism Experiences (2018, background): “…with additional information through touch-screen displays, smartphones, and/or wearable devices (e.g., Damala, Marchal, and Houlier 2007; Jung, Chung, and Leue 2015; Leue, Han, and Jung 2014; Leue, Jung, and tom Dieck 2015; tom Dieck and Jung 2015; Wojciechowski, Walczak, White, and Cellary 2004).”
- Virtual museums, a survey and some issues for consideration (2009, background): “The utility and the potential benefits or museums of emerging technologies such as Virtual Reality VR) [5–7], Augmented Reality (AR) [8–10] and Web techologies [11,12] have been well documented by a number of esearchers [13].”
- A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage (2018, methodology): “Nevertheless, placing markers in indoor conditions is technically affordable; for instance, the ARCO project (Wojciechowski et al. 2004) uses markers to display and remove virtual objects (3D models) into and from the AR environment.”
- A Survey of Augmented Reality (2015, methodology): “(a) ARCO [Wojciechowski et al., 2004] (b) Virtual Showcase [Bimber et al.”
- Web3D technologies in learning, education and training (2007, background): “guide. For example, Wojciechowski, Walczak, White and Cellary (2004) have”
- When art meets tech: The role of augmented reality in enhancing museum experiences and purchase intentions (2018, background): “Augmenting immersive scenes, such as a historical, natural, or cultural virtual environment that reflects the contents of the exhibits (Wojciechowski et al., 2004), affords tourists a new level of virtual presence (Ba~ nos et al.”
- Exploring the relationship between presence and enjoyment in a virtual museum (2010, methodology): “The interactive techniques offered can transform the museum visitors from passive viewers and readers into active actors and players (Wojciechowski et al., 2004).”