Building Virtual and Augmented Reality museum exhibitions

By Rafal Wojciechowski, K. Walczak, M. White, Wojciech Cellary. International Conference on 3D Technologies for the World Wide Web, 2004

430 citations recorded by the source corpus.

A system that allows museums to build and manage Virtual and Augmented Reality exhibitions based on 3D models of artifacts is presented. Dynamic content creation based on pre-designed visualization templates allows content designers to create virtual exhibitions very efficiently. Virtual Reality exhibitions can be presented both inside museums, e.g. on touch-screen displays installed inside galleries and, at the same time, on the Internet. Additionally, the presentation based on Augmented Reality technologies allows museum visitors to interact with the content in an intuitive and exciting manner.

Subfields: Computer Vision and Pattern Recognition, Human-Computer Interaction

View Paper: https://www.semanticscholar.org/paper/f406fe627359a71797362c06788f29deff5dd0da

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Computer Vision and Pattern Recognition

  1. Gun A. Lee
  2. Adrian Clark
  3. Luca Chittaro
  4. Mark Billinghurst
  5. Fotis Liarokapis
  6. Iis P. Tussyadiah
  7. Ana Javornik

In Human-Computer Interaction

  1. Gun A. Lee
  2. Adrian Clark
  3. Luca Chittaro
  4. Timothy Hyungsoo Jung
  5. Mark Billinghurst
  6. Fotis Liarokapis
  7. Iis P. Tussyadiah
  8. Ana Javornik

Citations in the corpus